Instruction/ maintenance manual of the product PHYSICAL LEARNING ARCADE SYSTEM T6348 Fisher-Price
Go to page of 8
www .ﬁ sher -price.com PRINTED IN CHINA T6348pr -0920 © 2010 Viacom International Inc. All Rights Reserved. Nickelodeon, SpongeBob SquarePants and all related titles, logos and characters are trademarks of Viacom International Inc. Created by Stephen Hillenburg.
2 3 ® 3 Cy cle Controls PLEASE READ THIS NOTICE BEFORE YOU OR YOUR CHILD USE ANY VIDEO GAME. A very small portion of the population have a condition which may cause a momentary loss of consciousness when viewing certain kinds of ﬂ ashing lights or patterns that are commonly present in our daily environment.
4 5 ® 5 Gar age Get ting St ar ted • Please keep these instructions for future reference, as they contain important information. • Insert the game cartridge into the socket on top of the cycle. Push to be sure it’ s fully inserted. • T urn your TV or VCR power ON .
6 7 ® 7 Off Ramps • Keep traveling down the road and go all the way around the road or head onto an off-ramp for other fun games and activities. Simply bear to the side of the road as you see one approaching. Hint: If you miss your ramp, you can pedal in reverse to back up.
8 9 ® 9 F reewa y F renzy Drive down the road without crashing or running out of gas. • Use the joystick to drive your car down the road. • Check your gas gauge and collect gas cans on the road before you run out of gas! • Don’t run into other cars or objects, or they’ll slow you down.
10 11 ® 11 • Pedal as fast as you can. The faster you pedal, the farther you jump. • If you don’t pedal fast enough, you’ll crash. • When you’re ﬁ nished with this activity , press the exit button to return to the road.
12 13 ® 13 2 Player • Each player takes a turn. Pedal down the road as fast as you can to the ﬁ nish line. Look at your time. • Now it’ s time for Player 2 to beat your time. • The player with the fastest time wins . • When you’re ﬁ nished with this activity , press the exit button to return to the road.
14 15 ® 15 The Map T Garage Back to the Road Math Smash Derby Four on the Floor Freeway Frenzy Number Jump Disaster Alley The Big Race Bonus Activity • Y ou can travel down the road and head onto an off-ramp to access activities or simply press the map button to visit any of the activities around the course.
An important point after buying a device Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM T6348 (or even before the purchase) is to read its user manual. We should do this for several simple reasons:
If you have not bought Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM T6348 yet, this is a good time to familiarize yourself with the basic data on the product. First of all view first pages of the manual, you can find above. You should find there the most important technical data Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM T6348 - thus you can check whether the hardware meets your expectations. When delving into next pages of the user manual, Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM T6348 you will learn all the available features of the product, as well as information on its operation. The information that you get Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM T6348 will certainly help you make a decision on the purchase.
If you already are a holder of Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM T6348, but have not read the manual yet, you should do it for the reasons described above. You will learn then if you properly used the available features, and whether you have not made any mistakes, which can shorten the lifetime Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM T6348.
However, one of the most important roles played by the user manual is to help in solving problems with Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM T6348. Almost always you will find there Troubleshooting, which are the most frequently occurring failures and malfunctions of the device Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM T6348 along with tips on how to solve them. Even if you fail to solve the problem, the manual will show you a further procedure – contact to the customer service center or the nearest service center