Instruction/ maintenance manual of the product Ion ION
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Lighting Control Console Operations Manual Version 2.0 Copyright © 2013 Electronic Theatre Controls, Inc. All Rights reserved. Product information and specifications subject to change.
ETC ® , Eos™,Eos Ti™, Gio ® ,Ion ® , Element™, Emphasis ® , Expression ® , Insight™, Imagine™, Focus™, Express™, Unison ® , Obsession ® II, ETCNet2™, EDMX™, Revolution ® and Sensor+ ® , are either registered trademarks or trademarks of Electronic Theatre Controls, Inc.
1 Table of Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Using this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Register Your Ion . . . . . . . . . . . . . . . . . . . . . . . .
2 Ion Operations Manual Chapter 2 System Basics . . . . . . . . . . . . . . . . . . . . . . 17 Setting Up the Hardw are . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3 Chapter 3 Managing Show Files . . . . . . . . . . . . . . . . . 49 Create a New Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Open an Existing Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4 Ion Operations Manual {Database} Display and Settings . . . . . . . . . . . . . . . . . . . . . . . . 80 Using Device List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Dimmer List for CEM+, CEM3, and FDX 2000 . . .
5 Lowlight Preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Temporary Highlight Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 29 Highlight/Lowlight Rem Dim . . . . . . . . . . . . . . . . . . . . . .
6 Ion Operations Manual Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Editing Palettes in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Entering Blind Palette from Live .
7 Using [Cue Only / Track] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Setting Cue Level Timing . . . . . . . . . . . . . . . . .
8 Ion Operations Manual Chapter 14 Working with Multiple Cue Lists . . . . . . . . 203 Recording to a New Cue List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 Using Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
9 Chapter 17 Advanced Manual Control. . . . . . . . . . . . . 227 Using [Copy To] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228 Using [Recall From] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
10 Ion Operations Manual Configuring an Effect Submaster . . . . . . . . . . . . . . . . . . . . . . . 254 Recording an Effect to a Submaster . . . . . . . . . . . . . . . . . . . . 254 Running an Effect from a Submaster . . . . . . . . . . . . . . . .
11 Creating a Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 Editing Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 80 Applying a Curve . . . . . . . . . . . . . . . . . . . . . . . .
12 Ion Operations Manual Chapter 26 Virtual Media Server . . . . . . . . . . . . . . . . . 311 About Virtual Media Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312 Media Content . . . . . . . . . . . . . . . . . . . . . . . . . .
13 Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354 Appendix C Multi-console and Synchronized Backup . 357 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Introduction 1 Introduction Welcome to the Ion Operations Manu al. This manual is a comprehensive r esource for users of the Ion control system. This chapter contains the following sections: • Using this Manual . . . . . . . . . . . . . . . . . . . .
2 Ion Operations Manual Using this Manual In order to be specific about where features and comm ands are found, the following nam ing and text conventions will be used: • Facepane l buttons are indica ted in bold [brackets] . For example, [LIVE] or [Enter] .
Introduction 3 Register Y our Ion Registering your Ion system with ETC ensures that you will be not ified of software and library updates, as we ll as any product advisories. T o register your console, you will need to enroll in “My ETC,” a pe rsonalized ETC Web site that provides a more direct path of communicatio n between you an d ETC.
4 Ion Operations Manual Important Concepts Before using Ion, you should read and familiarize yourself with th e concepts defined below . Y ou will find that understanding thes e terms and conc epts will improve your efficiency with Ion. Channel = Fixture A fixture is defined as a group of related a ddresses th at together control a device.
Introduction 5 Enter Since the command line can receive multiple edit s and instructions at once , it is necessary to let Ion know when you ha ve completed your in struction in the command line. This is done with the [Enter] ke y. There are some command s which are self-ter mina ting, and therefore do not requir e [Enter] to be pressed.
6 Ion Operations Manual Move Fade Move Fade is a lighting control philoso phy which determines how cues are played back. Ion adheres to this philosophy. In a Move Fade system, par ameters do not change from th eir current settin g until they are provided a move instruction in a cue or are given a new instruction manually.
Introduction 7 Live and Blind Live and Blin d are method s to view and edit data in your show files. When you press the [Live] key, the screen will show you th e live display. When you press [Blind] , you will see the blind display. In either case, you may use the [ Format] key to alter how the data is displayed (see Using [Format], pa ge 39 ).
8 Ion Operations Manual Other Reference Materials Help System A keyhelp system is also conta ined within your system. T o access help, press and hold [Help] and press any key to see: • the name of t.
1 System Overview 9 Chapter 1 System Overview Inside this chapter you will find gener al descriptions of y our Ion cont rol console, how it fits into a network control system, and the va rious areas of user interfac e. This chapter contains the following sections: • System Componen ts .
10 Ion Operations Manual System Components Console Ion is designed from conception as a fully in tegrated controller for convention al lights and multi-parame ter devices (for example: moving light s, LEDs, color scrollers, g obo wheels).
1 System Overview 11 Gateways Ion is part of a fully networked system capabl e of direct output of both ETCNet2 and Net3. Gateways can be co nfigured to listen to either ETCNet2 or Net3 and provide int erface to devices in the lighting system that do not accept network co mmunication dir ectly .
12 Ion Operations Manual Console Geography Below is a diagram of the Ion console with re ferenc es made to specific areas of use. Th e terms and names for each area and inter face are used throughout this ma nual.
1 System Overview 13 Terminology Power Button The power button on th e front of the console is used to power up or power do wn. A separate power switch, located in the rear p anel, can be used to disconnect power from the console’s inter nal components.
14 Ion Operations Manual Littlites ® Y ou may connect a Littlite to th e side of your Ion console. Dimming Littlites Attached desk lamps can be dimmed either with t he desk lamp control knob on the side of the console, or from the s oftware. Desk lamp controls are found in Setup>Desk >Brightness Settings .
1 System Overview 15 Console Capacities Output Parameters • 1,024 output s (DMX channels) -or- • 1,536 output s (DMX channels) -or- • 2,048 output s (DMX channels) -or- • 3,072 output s (DMX c.
16 Ion Operations Manual.
2 System Basics 17 Chapter 2 System Basics This chapter e xplains the base le vel procedures for setting up, navig ating, and underst anding how to operate Ion. This chapter contains the following sections: • Setting Up the Hardware . . . . . . . . .
18 Ion Operations Manual Setting Up the Hardware Follow these steps to prepare your Ion for use. Step 1: Place your console o n a firm, level surf ace. Be sure to le ave space for access to the rear of the console. You will need to connec t several items to th e ports on the back.
2 System Basics 19 Power Power Up the Console Step 1: Attach the appro priate power cable to the IEC con nector on the rear of the console. S tep 2: Press the I/O switch (I is “on”) next to the IEC connec tor on the rear of the console to turn power on.
20 Ion Operations Manual Y our First Interaction When you first start up Ion, you will imm ediately enter the Ion software environment. Since Ion can be set up wit h one or two monitors, what you will first see depends partly upon the number of monitors you are using.
2 System Basics 21 Dual Monitor Configuration When two monitors are used, one monitor will default to showing th e CIA, and the other will default to having the live display and the playback st atus display open on tab s. For additional information on displays, see Disp lay Control and Navigation, page 28 .
22 Ion Operations Manual The Central Information Area (CIA) The Central Infor mation Area (CIA) is displayed on the lower portion of the screen. By default, the CIA consists of two primary areas: the p arameter display and the browser . Parameter Display This display shows the para meters available for pa tched channels.
2 System Basics 23 Lock the CIA Y ou can lock the CIA in place to prevent it from being collapsed. T o lock the CIA, click on the lock above the browser . The do uble arrow above the CIA will disappear and the lock will “lock”. T o unlock the CIA, click the sunk en lock again and the double arrows will reappear .
24 Ion Operations Manual Using the Browser T o use the browser , you must firs t draw focus to it by clicking anywhere in the browser area of the CIA or by p ressing the [Displays] key . If the browser is not visible, double pressing [Displays] >Browser will always bring up the browser .
2 System Basics 25 Fader Module If you pref er to have faders availa ble to you, the monitors can be pop ulated with virtual fader s, called fader modules. To open the fader module on a monitor: Step 1: Go to Browser>Virtual Controls>Fader Module .
26 Ion Operations Manual Organizing the Direct Selects Y ou have considerable flexibility in how you organize th e direct selects. Th ey may be arranged to display one of several dif ferent types of data. To choose which information to vie w: Step 1: Click the {Select} button for any block of direct selects.
2 System Basics 27 Clear Functions Y ou can access the various clear opti ons from th e browser b y selecting {Clear} from the main browser menu. The clear functions window will open in the CIA. From this menu yo u can select one o f the availa ble clear options by clic king on the desired bu tton in the CIA.
28 Ion Operations Manual Display Control and Navigation Opening and Closing Displays The live/ blind display will always open as tab 1. The playback status display will always open as tab 2. Neither of these displays can be closed. Other displays are numbered as the y are opened.
2 System Basics 29 Selecting Displays When a display is selected, the scr een is highlighted in a gold bord er and the display name (such as “1. Live Channel”) will be in gold as well. When a display is not selected, there is no border and the tab name is gray .
30 Ion Operations Manual Expanding Displays [Exp and] allows a tab to be view ed acro ss mult iple external monitors. T o expand a display to an adjacen t monitor , press [Expand] & [Page ] if in table views or [Exp and] & [Page ] if in either view .
2 System Basics 31 Graphical User Interface (GUI) Display Conventions Ion relies on many traditional ET C indicators which you may be fam iliar with, as well as some new ones. This section identifies the graphical and colorful conven tions used in Ion to indicat e conditions to you.
32 Ion Operations Manual Color indicators Ion uses color to indicate the selection st ate and information about channel or paramete r levels. Channel numbers/channel heade rs • Gray number . . . . . . . . . Unpatc hed channel number. • White number .
2 System Basics 33 Text Indicators in live/blind Please note examples of text indicators in the follo wing graphic: Color conventions listed above app ly to text indica tors as well. Therefore red indicate s a manual value that must be stored. Color conventions listed above app ly to text indica tors as well.
34 Ion Operations Manual • MK . . . . . . . . . . . . . . . . . Indic ates th e channel is marked for a later cue. The cue number is indicated in the other ca tegories (see “Q” below). • N . . . . . . . . . . . . . . . . . . . Indicates the value is null (from either {Make Null} or a filter).
2 System Basics 35 [Data] Key Pressing and holding [Data] allows you to view th e values b ehind any referenced or mark ed data. [Data] exposes the next lower refe rence level. So if you view a palette re ference and press [Data] , the absolute data will be displayed instead.
36 Ion Operations Manual Using Flexichannel Flexichannel (use of th e [Flexi] key) allows you to view only chan nels meeting a certain criteria in the live/blind display , therefore removing unwant ed data from view .
2 System Basics 37 Indicators in the Playback Status Display Color indicators • Gold . . . . . . . . . . . . . . . . Any item (c ue, list, page) highlighted in gold indicates “current ”. Outlined in gold indicates “selected”. • Red . . . .
38 Ion Operations Manual • F9 (see in cue 8) . . . . . . Indicates a follow time associated with the cue (in this case, 9 seconds). Found in the cue display. • H4 (see in cue 6) . . . . . . Indicates a hang time associated with the cue (in this case 4 seconds).
2 System Basics 39 Using [Format] Some displays have mu ltiple format s. When the display is first opened, it opens in it s default view . The default view for Live/Blind is t able view , with all parameter categories disp layed.
40 Ion Operations Manual Table View T able view is available in live or blind. Unlike summary view , table view displays the fixt ure type associated with channels and deta ils about each ch annel’ s category or parameter levels. In live, table view displays all active channel data being output from Ion.
2 System Basics 41 Spreadsheet (Blind Only) S preadsheet format is available only in blind mode . It is useful for viewing channel dat a and trends for multiple cues, submasters, palette s, or presets at one time. Cues and other recor d target s are displayed on the ver tical axis and channe l data is visible on the horizontal axis.
42 Ion Operations Manual Playback Status Display The playback status display allows you to view a range of cue s in the curren t cue list, all cue attributes for those cues, and a view of the fa der co nfiguratio ns for 10 pages of 10 faders ea ch (for a total o f 100 visible faders.
2 System Basics 43 Split Playback Status Display Pressing [Format] with the playback status display active will access this format. With the playback status display split, two differe nt cue lists can be di splaye d at the same time by locking. If both cue lists are unlocked, they will display the same list.
44 Ion Operations Manual Fader Display Format Pressing [Format] with the playback status displa y active will access this format. Current cue list Cues Timing data Cue flags Cue attributes Fader Pages.
2 System Basics 45 Encoders The encoders ar e one of two ways to contr ol the non-in tensity parameters (NPs) of multiple- parame ter devices. The four encoders ar e iden tified by the encoder LCD, just bene ath the encoders.
46 Ion Operations Manual Moving Light Controls An additional tool for controlling the non-intensity parameters (NPs ) of multiple parameter devices is the ML Controls. The ML Controls is found with the other virtual c ontrols in the br owser . Navigate to Browser>Virtual Controls>ML Controls .
2 System Basics 47 Using Softkeys Some of the features and displays in Ion are access ible from the softkeys, which are located in the bottom ri ght area of the LCD.
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3 Managing Show Files 49 Chapter 3 Managing Show Files This chapter e xplains how to crea te, open, and save your show fil es. Each of these operation s are accomplished thro ugh the browse r area in the CIA. This chapter contains the following sections: • Create a New Show File .
50 Ion Operations Manual Create a New Show File T o create a new show file, navigate with in the brow ser to: File> N ew> and press [S elect] . Y ou will be prompted for conf irmation that you want to create a new show . Press {OK} to confirm or {Cancel} to discontinue the operation.
3 Managing Show Files 51 Select the specific show file • Navigate within the specified stora ge location an d select the show file you wish to open, press [Select] . • If the select ed show has multiple time stamps and yo u wish to load an older ver sion, navigate to the desired revision and press [Select] .
52 Ion Operations Manual Selective Partial Show Opening If you select the {Advanced} button in the p artial show opening screen, you will have the opportunity to load p artial component s from the show file and be able to specify the desired location of those parti al components in the new show file.
3 Managing Show Files 53 To open only partial compone nts from a show file: Step 1: From the browser, navigate to the desired sho w file (see Open the desired lo cation:, page 50 ). S tep 2: When the partial show load scr een appears, click the {Advanc ed} button.
54 Ion Operations Manual Merging Show Files Ion supports th e merging of .esf show files. Y ou have the option of me rging .esf show files from the Show File Archive, a File Server (if connected), or a USB device . T o merge a show file, na vigate within the Browser to: File> Merge>.
3 Managing Show Files 55 To merge only partial co mponents: Step 1: From the browser, navigate to the desired sho w file (see Open the desired lo cation:, page 50 ). S tep 2: When the merge show load screen appears, press the {Advanced} button. The partial components selection screen will appear in the CIA .
56 Ion Operations Manual withhold any show aspect s from printing, simply deselect them in the CIA by to uching the respective button. Deselected show aspects will appear in black. T o reselect all show aspect s, press the {Reset} touchbutton and all butt ons will return to gray (selected).
3 Managing Show Files 57 Saving the Current Show File T o save the current show data, navigate within th e browser to: File> Save> and press [Select] .
58 Ion Operations Manual Y ou have the option of importing st andard USITT ASCII (.asc) or Lightwright (. txt or .asc) from the Show File Archive, a File Server (if conn ected), or a USB device. T o import a show file, navi gate within the Browser to: File> Import> (T yp e of file to import) and press [Select] .
4 Patch 59 Chapter 4 Patch Patch is where fixture assignment s and properties ar e stored and can be viewed. Once a channel is patched to an output, and the output is connecte d to a device (for ex ample a dim mer , moving light, or accessory), the channe l will then control that device.
60 Ion Operations Manual About Patch Ion treats fixtures and channels as one and the same, meaning each fixture is assigned a single control channel number . Individual p arameters of that fixture, such as intens ity , focus, color , and beam are also as sociated with th at same chann el number but as additional lines of channel informati on.
4 Patch 61 Displays T o begin p atching your show , you must first open th e patch display . T o open the patch display , press [Display s] and then {Patch} . The patch display will open on an av ailable external monitor and the CIA will display patch controls.
62 Ion Operations Manual Flexichannel Views in Patch In patch by chan nel mode, [F lexi] can b e used to view only thos e channels that are cu rrently patched. In p atch by addr ess mode, [Flexi] can b e used to view only those addresses that are currently patched.
4 Patch 63 Patching Conventional Fixtures For patching fixtu res, there are two dif ferent patc h modes: p atch by channel and p atch by address. Ion default s to patch by channel mode. Pressing [Format] while in the patch di splay will toggle the mode between p atch by channel and pa tch by address.
64 Ion Operations Manual Using Output Address vs Port/Offset The output addre ss is the DMX or network DMX (of ten called EDMX) addr es s. Examples of output addresses are 510, 1, and 1024. Port/offset refers to the DM X universe or port and the offset of the ad dress.
4 Patch 65 Dimmer Doubling Y ou can patch channels in Ion to accommo date for dimmer do ubling with Sensor d immer racks. This is done using the softkeys availab le in patch ( {No Dim Dbl} , {A} , and {B} ). For Example: Let’s assum e you patch 9 6 channels of dimmers to addresses 1- 96.
66 Ion Operations Manual • [1] [Copy To] [2 ] {Only Show} [Enter] T o copy on the notes and keyword fields from one channel to another: • [1] [Copy To] [2 ] {Only Text} [Enter] Swapping Channels C.
4 Patch 67 Using {Offset} in Patch Using the {Offset} featu re in patch allows you to force a n umerical offse t between the starting address of channels in p atch or for offse tting your channel selection. T his feature is useful when you want to start your add resses at some known multiplier .
68 Ion Operations Manual Using the Scroller/Wheel Picker and Editor The scroller and whee l picker allows you to choose a specific scroll, color wheel, gobo wheel, or effect wheel from standard manuf acturers and as sociate them w ith fixtures.
4 Patch 69 The picker displays buttons for the st andard scroll or wh eel type of the selected channel. The default selection is the wheel as shipped from t he manufacturer (derived from the fixture library).
70 Ion Operations Manual Creating a new scroll or wheel When you create a new scroll or wheel, {New Wheel n } appears in the wheel list as the selected button.
4 Patch 71 Editing a copy of a scroll or wheel If a copy has been made of an existing scroll or wheel, the copi ed scroll or wheel will display as {New Wheel n } before the standard manufacturer of feri ngs. The frame list will include an exact duplicate of the copied selection.
72 Ion Operations Manual Calibrating a Scroller Using the Encoders Y ou can calibrate the center point of a ny frame in a scroller using the calibra te feature. Calibratin g a scroller is normally done from the live displa y . Y ou can also calibrate using the ML d isplay .
4 Patch 73 Scroller Calibration Column Calibration information w ill be displayed in the sc roller c alibration column. The displayed ca libration informat ion is the DMX add ress that puts the frame into its center position. Information in the calibration colu mn can be manually edited by clicking on it and typin g in a new DMX address.
74 Ion Operations Manual Calibrating a Scroller Using the ML Display Y ou can calibrate the center poin t of any frame in a scroller usi ng the calibrate fe ature. This will ensure that color scroll frames will be centered over t he aperture of the fi xture when you advance a color scroll frame-by-frame.
4 Patch 75 Patching Moving Lights, LEDs, and Accessories The process of p atching moving light s requires more det ail than p atching a dimmer . S pecific information is req uired for more advanced contro l of the features offe red by moving lights.
76 Ion Operations Manual Display Pages in Patch Softkeys available for use while in p atch include {Patch} , {Attributes} , and {Dat abase} . Pressing any of these soft keys opens a pa ged view of the p atch display and redraws the CIA to an e xpanded view of fields related to the selected p age.
4 Patch 77 • {Address} - A required entry field fo r any device. Y ou may use [At] instead of the {Add ress} button. • Use the keypad to define the star ting address for the device (from 1 to 65536) or a port and offset value. • You may enter a start addre ss without defining an end address.
78 Ion Operations Manual {Attribute} Display and Settings The {Attributes} p age provides you with optional fields for additional information and det ails about the config uration of yo ur rig. Att ribute settings include {Preheat} , {Proportion} , {Curve} , {Fan Curve} , {LD Flags} , {GM Exempt} , {Invert Pan} , {Invert Tilt} , and {Swap P/T}.
4 Patch 79 • {LD Flags} - This field allows channels to contri bute to live and dark move flags in the playback status display . Disabling will prohibit those channel moves from contributing to the live and dark move flags. This is enabled by default.
80 Ion Operations Manual {Database} Display and Settings The {Dat abase} p age provides you with additional fields for entering informa tion that can be used by the “Query” function. These fields include {Notes} and {T ext 1} through {T ext 4} . Clicking on {T ext 1} through {T ext 4} will open up a display for selection of keywords.
4 Patch 81 Deleting Keywords from the Database Keywords can be deleted from any of the fou r text fields in the database. T o d elete a keyword from the entire data base, you would use the following synt ax: • [Delete ] {Text1} <orange> [Enter] [Ent er] This will delete orange anywhere it was used in any text field of any channel.
82 Ion Operations Manual Using Device List The Device List is used to discover , configure, and monitor compa tible Remote Device Management (RDM) and network devices. RDM allows for bi-directional communication betwee n a RDM compatible d evice, such as a lighting fixture, and your de sk.
4 Patch 83 Ion will display the following information that it receives from the dimmers: •A d d r e s s • Channel • Label • System •R a c k •L u g • Properties • Module Typ e • Firin.
84 Ion Operations Manual RDM Device List Before you can st art using the RDM Device List, you m ust first enable {RDM} in the network t ab of the ECU. By default RDM is disable d. See “Interface Protocols” on pa ge 343. RDM must also be enabled on th e DMX ports of th e Gateway .
4 Patch 85 With a device or devices selected, you can edit va rious device settings in the property view , which will display in the CIA. Items with a caret (> ) are editable. When multiple devices are selected together for editing, an “*” will show for data that is differen t between the selected devices.
86 Ion Operations Manual Patching Discovered Dimmers and RDM Devices When dimmers/devices ar e discovered, they ar e not automatically att ached to any patched channels in Ion. If you want th e benefit s of dimmer or RDM feedback, you must at tach a dimmer or device to a channe l.
4 Patch 87 • Y ellow “?” means that the dimmer/ device has a warning message .W arning messa ges can include: • Multiple device s’ addresses overlap • Multiple devices of diffe rent device.
88 Ion Operations Manual Fixture Creator Ion provides you with the ability to create your own fixture type within patch and store it with your show file. Y ou can name the fixtu re, assign all necessary parameters, define the address and operational range of those p arameters, and set la mp controls.
4 Patch 89 S tep 2: Press {Edit} . That fixture will open in a new display in the CIA. S tep 3: Determine the tot al number of pa rameters that your fixture has. Do not co unt 16-bit channels as two channels, this will be done in a later step. S tep 4: Press {New} to add paramet er slots.
90 Ion Operations Manual Define Parameters Once you h ave added a nd specified all of the paramete rs for the ne w fixture, yo u can now d efine the address re quirements, size, and rang es for each of them .
4 Patch 91 Range editing a parameter Y ou can enter the operational ranges fo r specific sl ots within any specific parameter (such as color scroller , color wheel, gobo wheel, and so on).
92 Ion Operations Manual Copying a Fixture It is possible to copy an existin g fixture and then ed it its p arameters. In the fixture editor , there is a {Copy} button. Pressing {Copy} when a library fixture is selected will create a copy of that fixture and will assign it a new name.
4 Patch 93 Snap Parameters Certain paramet ers may not want to be subjected to c ue timing. Those paramete rs can be set to snap. By default, Ion will snap the parameters listed in the following table: In the [About] chan nel patch screen , the snap column sh ows which parameters for that channel are currently set to snap.
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5 Setup 95 Chapter 5 Setup This chapter describes th e processes involved in c hanging your sys tem setting s to meet you r preference s. This chapter contains the following sections: • Opening Setup . . . . . . . . . . . . . . . . . . . . . . . . .
96 Ion Operations Manual Opening Setup T o enter the setup screen, press [Displa ys]>{Setup} or go to the Browser>Setup . The CIA will repaint to display the setup screen an d the sof tkeys will change to display the various subcategor ies of setup .
5 Setup 97 {Dim. Dbl. Offset} This allows you to set the address of fset for d immer doubling. Th e default for th is is 2000 0, to match the Net2 standard of fset, including Sensor dimming software. For dimmer doubling over Loca l DMX, this value sh ould be set to 256.
98 Ion Operations Manual Fader Configuration This screen allows you to specify what your fa ders are assigned as: pl aybacks, subm asters, or grandmasters. These fade rs can be used by opening the virtua l faders (see Fader Module, pa ge 25 ) or by using the Universal Fader Wings (see Universal Fader Wings, page 389 ).
5 Setup 99 Grandmasters, submasters, and playba cks may appear on more than one fade r page. In a partitioned control environment, the mapping of the faders (with the ex ception of the master fade r) is gl oba l. Master fader pair It is possible to map the master fa der pair as well.
100 Ion Operations Manual Show Control This section allows you to adju st settings for MIDI show contro l, time code (MIDI or SMPTE), analog, and serial functions. For more information on using show contr ol with your system, see the Eos Family Show Control User Guide, which is av ailable for download at www.
5 Setup 101 {MSC Transmit} This setting, when enabled, a llows the console to send MSC messages for actio ns taken on the console, suc h as cue ac tions, macro s firing , and submaster bumps.
102 Ion Operations Manual ACN strings.Group IDs are from 1-32. Remember group IDs relate to the number set in the gateway . It can be set to send to multiple grou p IDs by us ing [Thru] and [+] . {String TX Port} Setting for the UDP destination port that the console will send strings.
5 Setup 103 Desk This setup softkey accesses settings for the user identified on the associ ated Ion device. Chang ing these settin gs does no t impact other Ion controlle rs on the network assigned a different user ID. {Record Defaults} This screen enabl es you to change general record defaults.
104 Ion Operations Manual {Manual Control} This desk setting button gives you ac cess to Ion manual control settings. Manual Time In this section you may change th e default times for manual changes to occur in live. T imes can be set for each parame ter category (Intensity Up, Intensity Down, Focu s, Color , and Beam).
5 Setup 105 {Face Panel} Sounds Y ou can adjust the frequency and length of the audible sounds that Ion deliver s. Signals are qualified as being either an error , advisory , or clic k sound. All types of sounds can be adjusted fro m this setup screen in the CIA.
106 Ion Operations Manual Setup. The default is 30. When any other enco der is moved one revolution, the parameter will change by the set percentage of its entire range. The default is 35 . The settings for {Encoder Degrees Per Revolut ion} and {Encoder Per cent Per Revolution } are stored with the showfile.
5 Setup 107 {Displays} This desk setting button gives you access to the Ion display settings. High Contrast Displa y This button toggles the setting between “Enabl ed” and “Disabled”. When en abled, high-contrast brightens the magent a used to show tracked values.
108 Ion Operations Manual {PDF File Settings} This screen allows you to select the or ientation and p aper type for PDF files. {Brightness Settings} This screen allows you to adjust the brightness an d contrast sett ings for the I on LCD, the fa der wing LCDs, and desk lamp s.
5 Setup 109 {RFR Settings} This screen is for allowing Net3 RFR, iR FR, and aRFR connections. The default setting is “Enabled”. For mo re information see RFR, p age 352 and Radio Focus Remote (RFR) , page 3 78 . {Trackball Settings} This screen allows you to select variou s trackball options and adjust setting s.
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6 Basic Manual Control 111 Chapter 6 Basic Manual Control Ion provides a variety of ways to select and comma nd control channels. This chapter identifies the many basic ways you can select channel s and manipulate show data within Ion. This chapter contains the following sections: • Selecting Channels .
112 Ion Operations Manual Selecting Channels Ion provides inte ractive ways to select channels including the control keypad, fader s, and direct selects. For info rmation on using the di rect selects for channel selection, see Selecting Channels with Direct Selects, page 25 .
6 Basic Manual Control 113 [Next] and [Last] The [Next] and [Last] buttons increment and decrement channel selection. If only one channel is selected, [Next] increments the channel selection to the next sequential channel, while [La st] decrements the cha nnel selection by one.
114 Ion Operations Manual Setting Intensity Channel intensity may be manually ente red from the keyp ad, set with an in tensity palette (if programmed) or set with the level wheel. Pressing [At] after channel selection assu mes an intensity value will be adde d to the selected channels .
6 Basic Manual Control 115 Manual Control of Non-in tensity Parameters (NPs) Non-intensity p arameters can be set with a variety of contro ls including the control keyp ad, buttons on the central information area (CIA) and the encoders.
116 Ion Operations Manual Setting Parameters with the Keypad When the CIA is placed in par ameter mode, all p arameters of selected channels may be given numeric values throug h the keypa d. When no channels are se lected, the CIA shows a ll of the parame ters that are available in the lighting system.
6 Basic Manual Control 117 Encoder LCD screen The encoder LCD displays the active p arameter category load ed on the encoders, as selected by the page b uttons. Each encoder has an associated c ontrol section in the LCD that provides visual indication of: • The parameter it con trols.
118 Ion Operations Manual Encoder paging The numb er of pages for each catego ry is display ed at the right of the LCD. Y ou can go directly to the page requ ired by pressing the encoder p age button and a p age number . For example: • {Form} & [3] - this will take you to the third page of the form category .
6 Basic Manual Control 119 Min and Max {Min} and {Max} are displayed when the p arameter is linear , such as a shutter . Use th ese keys to set a minimum and a maximum settin g for a parame ter . Next and Last {Next} and {Last} are displayed when the p arameter is segmented such as a fixed gobo o r color wheel or a color scroller .
120 Ion Operations Manual Image Control Image is the collection of parameters that affe ct the contents of the bea m (gobo, prism, effe cts wheel, etc.). Shutter Control Pressing the [Shutter] button displays shut ter controls, if there ar e any fixtures with framin g devices p atc hed.
6 Basic Manual Control 121 Using the Color Picker Press the [Displ ays] button and select the {Color Picker} from the softkeys to disp lay the co lor picker in the CIA. When channels are selected and a specific gel is chosen, the co lor picker will sh ow a dot which represent s the selected fixture(s).
122 Ion Operations Manual Encoders When both CMY and RGB mixing systems are present in the ligh ting system, they take priority in the encoder m apping, followed b y fixed wheels , then scrollers. A C MY color mixing fixture may not be placed in RGB mode, no r can an R GB fixture be p laced in CMY m ode.
6 Basic Manual Control 123 Home Ion is equipped with a [Home] har dkey . This hardkey allows you to home a specific par ameter . Additionally , you may home all of a channel’s non-intensit y parameters or home only a spec ific category (I, F , C, B).
124 Ion Operations Manual Multiple In tensity Chan nels When a fixture with multiple intens ity parameters is p atched, Ion assigns it a master intensity . The master intens ity can be u sed to contro l the multip le intensities together . The master intensity is handled in the same way as the intensity of a sing le intensity channel.
6 Basic Manual Control 125 Lamp Controls Lamp controls allow you to execute control functi ons of selected fixtures such as calib rate, douse lamp, strike lamp, and reset. Each fixture type has its own set of lamp control options which are available to you when you select the fixtur e from live and press the {Lamp Cntrls} soft key .
126 Ion Operations Manual Using +% and -% Use +% and -% to increment ally change parame ter values. T o access this function on Ion, press [Shift] & [+] or [Shif t] & [-] . By default, +% and -% are assigned a value of 10. This can be changed in Setup .
6 Basic Manual Control 127 Remainder Dim [Rem Dim] temporarily provides a zero intensity to all channels except those that are currently selected, thos e that are parked, or thos e with intensity contributions fr om submasters. If the remainder d im command is reversed , the stage retu rns to its previous state.
128 Ion Operations Manual Y ou can set the dim level for all remainder dim commands in Setup (see {Manual Control}, p age 104 ). When set to a value other than zero, all re m dim commands will bring intensity to this level instead. However it won’t brin g an intensity up.
6 Basic Manual Control 129 mode. When in highlight mo de, [ channel list ] or [Group] [ n ] [Enter] [Next] will select the channel list or group and isolate the first channel. For example, {Highlight} [Ente r] [6] [Thru ] [1][5] [En ter] [Nex t] specifies channels 6 through 15 but channel 6 is the only channel selected.
130 Ion Operations Manual Sneak The [Sneak] comma nd (when a destination is not provided) removes manual changes from selected channels and allows the channels to sneak back to their ba ckground states (cue or submaster instruction, if any). For Expres sion users, this is similar to Release.
6 Basic Manual Control 131 Flip The {Flip} feature is used to inver t the pan and tilt va lues of selected channels to achieve the same focus position from the opposite yoke position. This allows you to correctly focus a fixture that may be at the end of its p an or tilt range or to co rr ect a fade that may be moving in an undesired direction.
132 Ion Operations Manual Flash Using the {Flash} softkey in Live will bring a c hannel or address to full, and then every other second the level will move to 15%.
7 Using Groups 133 Chapter 7 Using Groups Groups are chan nel selection devices used for fast recall of specific channels. A maximum of 1000 groups can be reco rded. Once recorded, they are accessible from the keypad , direct selects, and through the displays.
134 Ion Operations Manual Recording Groups Live Record groups of ch annels that you want to have available for fast recall later . Groups can be stored as whole numbers (such as Group 5) or as decimals of te nths or hu ndredths (such as Grou p 2.5 or Group 7.
7 Using Groups 135 Offset Y ou can use the {Offset} soft key to aid in channel selection prior to storing group s. The of fset options are {Odd} , {Even} , {Reverse} , and {Random} . For example: • [1] [Thru] [9] {Offset } {Odd} [Record] [Group] [5] - records all odd number ed channels between 1 and 9 to Grou p 5.
136 Ion Operations Manual Group List The group list allows viewi ng and editing of group s. Open the Group List T o open th e group list yo u can: • Press [Group] [Group] • In the browser , select.
7 Using Groups 137 Using Groups as a Channel Collector [Group] can be used as a quick way to collect c hannels from submasters, cues, pa lettes, or presets. The following a ctions are possible: • [Group] [C ue] [1] - selects all the chann els in cue 1.
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8 Storing and Using Palettes 139 Chapter 8 Storing and Using Palettes Palettes are building blocks that ca n be used to create presets, cu es and effects. Palettes are a critical component when using moving light s and can save considerable prog ramming time when editing show data.
140 Ion Operations Manual About Palettes Palettes are referenced da ta. This means that when in cluded in preset s, cues, or ef fects, changes to the contents of the palette are propagated into all of the p laces the palette is stored. Four type s of palettes ar e available; Intensity , Focus, Color , and Beam.
8 Storing and Using Palettes 141 {Locked} Locked palettes ar e palettes that a re protec ted from being accidentally changed in Live. A locked palette will display a “L” in the lower corner of the direct select s.
142 Ion Operations Manual Storing Palettes Li ve Palettes may be stored in liv e or blind. T here ar e a variety of methods for determining wha t data is stored into a palette but [Recor d] , [Record Only] , and using filters are the mo st common ways.
8 Storing and Using Palettes 143 Selective Storing Palettes with [Record] Palettes can also be created using selective storin g, which allows you to specify only the channels and or paramete rs that you want to stor e.
144 Ion Operations Manual Using Filters with Palettes Filters can be used to modify what data is stored to a p alette by a record action. The p arameters that are active or filtered allow those pa rameters to be stored to record target s.
8 Storing and Using Palettes 145 Recalling Palettes Palettes may be recal led from the co ntrol keypad or from direct select s. When pa lettes are recalled, all data is manual and will display in red. Recall ed palettes are applied only to selected channels, therefore you must select channels before recalling a pale tte.
146 Ion Operations Manual Editing Palettes Live Rerecord Rerecording follows the conv entions illustrated in the [ Record] and [Record Only] sections detailed earlier in this chapter . T he o nly exception is that a co nfirmation is required to r ecord over an existing palette.
8 Storing and Using Palettes 147 Editing Palettes in Blind Palettes can be viewed and edite d in blind in the tabl e and spreadsheet views. Entering Blind Palette from Live • [Blind] then press [Pal.
148 Ion Operations Manual Editing Palettes in Spreadsheet View S preadsheet view shows a ra nge of palettes along the Y axis and channels and channel paramete rs along the X axis. Viewing palettes in spreadsheet view is usefu l when you want to compare data betwee n palettes.
8 Storing and Using Palettes 149 To copy a s pecific palette t o a new palet te: • [2] [Copy T o] [5] [Enter] - copies the contents of p alette 2 to the new palette 5.
150 Ion Operations Manual Using By T ype Palettes Storing a By Type Palette If {By T ype} is used w hen recording, the lowest number channel of ea ch fixture type w ill be the default channel. Generally , when storing by type palettes, you will want only one channel of each fixture type in use.
9 Storing and Using Presets 151 Chapter 9 Storing and Using Presets Presets are very similar to palette s in that they are collection s of data for specific channels to facilitate cue creation. Pres ets, however , can collect all dat a for a given channel (intensity , focus, color , beam) rather than just one parameter type .
152 Ion Operations Manual Storing Presets Live Presets can be recorded live using the keypad or the direct sele cts. Both [Record] and [Record Only] can be used to record preset s, with or without filters. See “S toring Data with Record Filters” on page 2 01.
9 Storing and Using Presets 153 Storing Presets usin g [Record Only] [Record Only] is a selective record process that stor es only manual par ameter data . Therefore, when used to record pres ets, only manual data fo r channels will be stored in the preset.
154 Ion Operations Manual Recalling Presets Channels must be selected when recalling a preset. If a selected channel or parameter has no value in the preset, it will stay in it s current position. If you want to recall all channels in a preset, you can press [Recall From] [Preset] [ x ] .
9 Storing and Using Presets 155 Editing Presets Live There are two ways to edit a pr eset in Live. Y ou may rerecord the preset or you may use [Up date] . Rerecord Rerecording follows the conventions of [Record] and [Record Only ] . The only ex ception is that a confirmation is require d to actually rerecord the preset.
156 Ion Operations Manual Using the Preset List The preset list displays all record ed presets. Li st views only allow you to change attributes; no editing can be done directly in list view . Pressing the {Edit} softkey t akes you to the blind view of the selected preset, in the last format you used in blind.
9 Storing and Using Presets 157 Editing Presets in Blind All presets can be viewed and edited in blind. T o open a preset in blind, you can do any of the following: •P r e s s [Blind] & {Preset .
158 Ion Operations Manual Editing in Spreadsheet View S preadshe et view shows a range of preset s along the Y axis an d channels and channel p arameters along the X axis. V iewing presets in sp readsheet vi ew is useful when you want to com pare dat a between pr esets.
10 Using Fan 159 Chapter 10 Using Fan This chapter describes u sing fan functions. This chapter contains the following sections: • Fanning Parameter Data . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 • Fan From the Command Line . . . .
160 Ion Operations Manual About Fan Fan provides the ability to spre ad parameter and timing values in a range ac ross a channel selection set and have those values be evenly spac ed . Fan is applied by channel selection or gr oup order . By default, fan operation is from the start channel.
10 Using Fan 161 Fanning References When fanning refere nces, such as palettes, if ther e are more that 2 reference lists are used then the data will be referenced data .
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11 Working with a Single Cue List 163 Chapter 11 W orking with a Single Cue List When cues are created they are stor ed in a cue list. By default, reco rding cues will result in a single cue list, identified as cue list 1. While other cue lists can be recorded in Ion, this chap ter deals primarily with working in a single cue list.
164 Ion Operations Manual Basic Cueing A cue is a record target comprised of channels with associated parameter dat a, discrete (channel or parameter level) timing, cue timing, and cue attribut es (such as preheat, follow or hang instructions, and so on).
11 Working with a Single Cue List 165 Recording Cues in Live When using [Record] , all parameters of any light s that have non-default values, either fr om manual control, other cues, or submaster pl ayback are stored in the target cue.
166 Ion Operations Manual Using Record Only [Record Only] is similar to [ Record] except that it selectively st ores only manually set values, preventing unwanted levels (such as from a sub m aster or another cue list), fro m being recorded into the cue.
11 Working with a Single Cue List 167 Using Selective Store Y ou may use the [-] button to withhold information from a cue or use th e [+] button to specify a parti cular channel or p arameter to be include d in the record actio n. These actions are both selective stores.
168 Ion Operations Manual Using [Cue Only / Track] In Track Mode When you create a new cue, any un changed channel pa rameter data from the previous cue is tracked into the new specified cue. Any changes in this new cue will also track forward into subsequent cues until a move instructio n is encountered.
11 Working with a Single Cue List 169 Ti m i n g Cue timing can be applied in a variety of ways. At a cue le vel, timing categories are provided for intensity up, intensity down, focus, colo r and beam transitions. Each of these times can have an associated delay .
170 Ion Operations Manual Manual Timing at a Cue Level It is possible to assign a time of “manual”, for manual parame ter transition through th e associated fader . See “Cue Pla yback” on page 215. Manual tim es are assigne d by using the {Manual} softkey that is displayed when recording a cue.
11 Working with a Single Cue List 171 Delay Time Delay can be useful when you do not want a p ara meter to change (for example - intensity down) until other changes have begun or completed their transition.
172 Ion Operations Manual Discrete Channel or Parameter Timing Rather than usin g cue times, timing can be applied directly at a parameter or channel level. This is referred to as dis crete time. Discrete timing can be applied to a specific channel or p arameter .
11 Working with a Single Cue List 173 Assigning Cue Attributes Y ou can record cues with specif ic attributes to affect ho w cues behave when executed.
174 Ion Operations Manual Link/Loop Link allows cues to be run out-of-seq uence, by causing a dif ferent cue number to be loa ded into the pending file of the playback fader when the cue that carries the link instruction is activated.
11 Working with a Single Cue List 175 Rate The {Rate} sof tkey can be used to apply a rate adjustment to all timing in the cue. The d efault rate is 100%, which is real time. T o slow a cue down, set the rate b elow 100%, to speed the cue up, se t the rate above 100 %.
176 Ion Operations Manual Flags Flags can be applied to cues to change sp ecific behaviors. Flags can be set for “Block”, “ Assert”, “AllFade”, “Mar k”, and “Preheat”. Block Y ou can apply a block to a cue, a cue p art, to any channel (or gro up of channels), or pa rameter (or group of parame ters) within a cue.
11 Working with a Single Cue List 177 Assert Assert is a way to ma ke a tracke d or blocked value act as a move inst r uction on playback. It is of ten used in a multiple cue list enviro nments, or to assure that a transition happens in the desired time See Using Assert , page 204 for more info rmation on a sserts in multiple cue lists.
178 Ion Operations Manual Using External Links External links can be used to trigger actions su ch as macros, show control, o r snapshot s. Additionally , you can ente r instructions t hat sync the “Go” of other cue list s.
11 Working with a Single Cue List 179 Modifying Cues Live Recorded cues can be modified live. Cue attribut es (such as link, loop, label and so on) may be edited as well. The cue does not need to be active (played back) to cha nge cue attributes. Y ou may also change cue attributes for a ra nge of cues if you wish.
180 Ion Operations Manual Using Record Only Modifying existing cues using [Record Only] is considered a “selective store” function. As such, it adds or modifies only manual dat a to the target cue, but leave s any othe r data that w as alread y in the cue intact and doe s not include playback values from other cue lists or submasters.
11 Working with a Single Cue List 181 [Update] Update is a powerful fea ture, and also very ve rsatile. Using a combinatio n of [Cue On ly] , [T rack] , [T race] , and {Make Absolute} , the num ber of ways you can update specific information and manual data is virtually endless.
182 Ion Operations Manual Default Update Modes Y ou can define the default update modes in setup. The Update Setup options are unde r Browser>Setup>Desk Set tings>Record Default s . Ion defaults to Update All for the {Update Mode} , with {Break Nested } and {Upd ate Last Reference} disabled.
11 Working with a Single Cue List 183 For Example: Cue 5 is active and onstage. Channels 5-20 are curren tly referencing preset 1. You make changes to channels 5-9.
184 Ion Operations Manual Using Trace {T race} work s just as Tr ack does, ex cept it allows changes to be tracked backwards through the cue list, until it sees a move instruction.
11 Working with a Single Cue List 185 Update [+] [+] can be used to specify a range of cues for updating . [+] can also be used with [Record] and [Record Only] .
186 Ion Operations Manual Recording and Editi ng Cues from Blind Press [Blind] and the selected cu e will be displayed. Y ou can make changes to cues in the blind display using either the summary , table, or spreadshe et views. If changes are made in the blind display to an active cue, these changes wi ll not impact the current stage state.
11 Working with a Single Cue List 187 From Summary or Table Views Use the [Forma t] key to cycle through the available views (see Using [Format], page 39 ). Summary view allows you to see the greatest num ber of channels at once, though parameter data is somewhat trunca ted.
188 Ion Operations Manual Replace With {Replace W ith} is used to select channels that have ce rtain specified values and then provide n ew instructions for those values.
11 Working with a Single Cue List 189 Deleting Cues Cues, lists of cu es, or ranges of cues can be de lete d. When deleting cues , the track/cue only set ting of the console will determine how subsequent cu es are affected. The [Cue Only/T rack] bu tton can be used to modify the default behavior as needed.
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12 Using Mark 191 Chapter 12 Using Mark {Mark} is an instruction that automates the proce ss of presetting moving light s to their required state in a cue, prior to fading intensity up. This al lows your moving light s to unobtrusively perform non-intensity para meter transitions in an inactive (darkened) st ate.
192 Ion Operations Manual AutoMark The AutoMark feature is a system default setting and can be turned on or of f at a global level. The system default for this s etting is off.
12 Using Mark 193 Referenced Marks Referenced marks are user-specif ied marks that are manually applied to specific channels or paramete rs. When AutoMarks are disabled, refere nced marks may be used. AutoMark and Referenced Marks cannot be use d simultaneously .
194 Ion Operations Manual mark back to the first “M” encountered in the pr eceding cues of the cu e list, provided that the intensity for those channels is “out” throug hout the duration of the mark. When Cue 10 is played back, the non-intensity parameters of channe ls 1-10 w ill fade to the values stored in Cue 12.
12 Using Mark 195 It is also possible to mark to a cue that doe sn't exist, and when the mark is stored, Ion will automatically create the cue to mark to.
196 Ion Operations Manual Mark Symbols The symbols that appear in th e Mark flag include: Live • MK . . . . . . . . . . . . . . Indicates the cha nnel is marked for a later cue. The cue number is indicated in the other categories ( see “Q” below).
12 Using Mark 197 Reference Marks and Timing Movement of non-intensity parameters in conjunction with a ma rk will adhere to the following timing rules. If discrete timing is used for non-intensit y parameters: When channels execute a mark , the moves will use the discrete time(s ) assigned to them in the source cue .
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13 Using Filters 199 Chapter 13 Using Filters Filters are used to deter mine which parame ters can be stored to cue s, palettes, and presets. The filter selection tool in the CI A affects record opera tions as long as the filters are set. This chapter contains the following sections: • Record Filters .
200 Ion Operations Manual Record Filters Record filt ers are used to se lect specific parameter data to store to record target s. When no filters are selected, all param eters can be stored, as appropriate to th e [Record] , [Record Only] and selective record actio n used.
13 Using Filters 201 Partial Filters If you do not want an entire category to be re corded, you may apply parameter specific filters (partial filters) instead. To apply partial filters: Step 1: Click {Filters} in the top-right corner of the p arameter grid in the CIA.
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14 Working with Multiple Cue Lists 203 Chapter 14 W orking with Multiple Cue Lists Ion provides many useful tools to allow you work ef ficiently and simultaneously with multiple cue lists. This chap ter focuses on the features and me thods used when w orking with m ore than on e cue list.
204 Ion Operations Manual Recording to a New Cue List When recording cues, cu e list 1 is initially used as the default cu e list. Cue list 1 is displayed with only the cue number . It does not have a lead cue lis t number or a “/”. T o record to another cue list, that list must be specified.
14 Working with Multiple Cue Lists 205 At a Cue Level When applied at a cue level, [Assert] ensures that all data in the cue - bot h moves and tracks - will be played b ack at their stored values . T o place an assert on a cue pr ess: • [Cue] [ x ] [/ ] [ y ] [Assert] [Enter ] - the cue will assert all of its channels upon playback.
206 Ion Operations Manual Using AllFade Allfade is a cue attribute that commands any in tens ity values on st age that are not provided by the associated cue to fade to zero intensity when th e cue is played. The allf ade will adhere to the downfade t ime of the associated cue.
14 Working with Multiple Cue Lists 207 Using [Go T o Cue] with Multiple Cue Lists [Go T o Cu e] defaults to th e currently selected cue list. [Go to Cue] is a live function. It c an not be used to change cues in blind. [Go to Cue] instructions can be executed from any operating mode, without returning to live.
208 Ion Operations Manual Using the Cue List Index The cue list index is a blind display list which show s the cue list you are working with, the cue status, any other stored cue lists and what (if any) fa ders the lists are loaded on to.
14 Working with Multiple Cue Lists 209 Cue List Attributes Cue list attributes determine how the cue list will in teract with other playba cks. Cue list attributes include: • The cue list number •.
210 Ion Operations Manual Solo Mode The {Solo Mode} sof tkey is useful in mult iple programmer situations. {Solo Mode} is used to pull a cue list out after it has been synced with other list s for editing purposes. For Example: Cue List 1 is being used by one p rogrammer and Cue List 2 was prog rammed by a second programmer .
15 Multipart Cues 211 Chapter 15 Multipart Cues Cues can be divided into up to 20 part s. This chapter describe s the methods used to crea te and edit multipart cues. This chapter contains the following sections: • About Multipart Cues . . . . . . .
212 Ion Operations Manual About Multipart Cues Cues can be divided into up to 20 part s. Each p art can have it s own channels or p arameters, levels and timing information. Multip art cues can be stor ed in live or blind using the same convention s to record a stand ard cue.
15 Multipart Cues 213 Setting Multipart Cue Attributes Cue attributes , such as [Time] , [Delay ] , [Block] , [Assert] , [Label] , [Rate] , [Mark] , and {AutoMark Off} can be assigned in part cues. They are stored and function exactly as they do in single part cues.
214 Ion Operations Manual Storing a Mu ltipart Cue in Blin d Changing a Single Part Cue to a Multipart Cue When working in blind, more oft en than not you will be breaking a si ngle part cue into a multip art cue.
16 Cue Playback 215 Chapter 16 Cue Playback Ion has many features that aid in cue playback. T he playback section is locate d on the le ft side of the console and includes the master fader p air , grandmaster , load button, and the fader control button.
216 Ion Operations Manual Introduction to Playback Cues may be played back using the master playback fade r pair . While any cue list can be loade d to these faders, the first cue list you record to will automatically load to the mas ter fader pair . The master playback fader p air is located to the left of the contr ol keypad.
16 Cue Playback 217 Selected Cue The selected cue is always in dicated just above the CIA. The selected cue and all of it s attributes are displayed near th e bottom of the live/blind display and on the playback st atus display .
218 Ion Operations Manual Out-of-Sequence Cues An out-of-sequence cue is any cue that is played back in one of the following ways: • Cue is executed us ing a [Go T o Cue] command. • Cue is executed by a link instruction. • Cue is loaded in to a fader’s pending file.
16 Cue Playback 219 Other Go To Cue options When [Go to Cue] is pressed, the sof tkeys in the CIA are changed to provide Go to Cue modifiers to enhance your playback ability . From these softkeys, you can specify that when goin g to a cue, only some elements of that cue will be played back.
220 Ion Operations Manual Slider Module Y ou can have access to multiple cue lists at once by using the virtual faders (see Fader Module, pag e 2 5 ) or fader wings. This will give y ou the ability to run multiple cue lists or submasters from multiple faders at the same time.
16 Cue Playback 221 Playback Fader Controls In Ion, many of the butto ns mentioned below exist as softkeys. In order to have acce ss to some of these ke ys, press [Fad er Control] . The softkeys will change to display the fader control keys. Y ou may press [More SK] if the green LED is illuminated, to view additional fade r control buttons.
222 Ion Operations Manual Using Manual Control There are three typ es of manual control for playbacks: • Cues can be stored with manual timing. Wh en cu es have stored manual timing, the de fault behavior of the fader is to control those manu al values.
16 Cue Playback 223 Manual Intensity Override An intensity transitio n may be taken over manua lly and the transition captured by dropp ing the fader down until it reaches the percent age of cue comp letion (i.
224 Ion Operations Manual Using Assert (Playback Button) Use {Assert} & [Load] for the associated fad er to re-run th e active cue in that fa der , following the same rules as [Go T o Cue] .
16 Cue Playback 225 Using Stop Effect The {Sto p Effect} sof tkey can be used to stop all effe cts from operatin g on any or all faders, or it may be used with the control keyp ad to stop a specific effect. • T o stop all ef fects on a fade r , pr ess [Fader Contro ls] {Sto p Effect} & [Load] of the associated fader .
226 Ion Operations Manual Manual Master Cue Lists Manual master is an additional condition for cu e playback. In this mode, cues are trigg ered manually by faders without using the [Go] button. With a cue list on a fader se t to manual master , a cue will fire in manual time when the fader is mo ved from 0% or from Full.
17 Advanced Manual Control 227 Chapter 17 Advanced Manual Control This chapter describes some more adva nced features for manual control functions. T hese features can save you valuable programming time. This chapter contains the following sections: • Using [Copy To] .
228 Ion Operations Manual Using [Copy T o] [Copy T o] allows you to cop y all data fro m one channel to a nother , either within the current working mode or to a di ffer ent record t arget.
17 Advanced Manual Control 229 Using [Recall From] [Recall F rom] is similar to [Copy T o] , except that it retrieves dat a from other locations, and can be used only for a channel list rec allin g from the same channel list but in a different location (for example, a cue).
230 Ion Operations Manual Using {Make Null} The {Make Null} softkey can be used to withhold p arameter data fr om record or update actions in live, and remove para meter data from record t arget s in blind. {Make Null} is applied using channe l selection and can imp act entire channels, individ ual parameters, or p arameter categorie s.
17 Advanced Manual Control 231 Using {Make Manual} The {Make Manual} sof tkey can be used to convert cue or su bmaster data into manual valu es, allowing it to be included in [Record] , [Record Only] , and [Up date] opera tions. • [5] {Make Manual} [En ter] - select s cha nnel 5 and make s all of its current parameter set tings manual dat a.
232 Ion Operations Manual Using {Query} {Query} is used to select channels that meet criteria specified by yo u. These selections are conditional, bas ed on what type of luminaire a ch anne l is or what that channe l is doing, isn't doing, can do or cannot do.
17 Advanced Manual Control 233 Using [Capture] Capture is a manual independent state. Any captur ed channel parameter data will be unaffected by playback, but will respond to manual control operations. When channels are selected, [Capture] [Ente r] captures all paramete rs of those channels.
234 Ion Operations Manual Using [Undo] Undo is a method to reverse or “ undo” certain operations performed in the sof tware.Y ou can use [Undo] to rever se any command that results in a change to data that would be saved to the show file or any command that changes ma nual levels in live.
18 Using Park 235 Chapter 18 Using Park This chapter describes using park functions from both the live and park display . This chapter contains the following sections: • Park Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
236 Ion Operations Manual Using Park The park instruction allo ws you to set a channel or par ameter to a specific va lue and have it remain at that level on stage (live mode), prohibiting ma nual control override, cue or submaster playback modification.
18 Using Park 237 • [2] [At] [Park ] [Enter] - if channel 2 is unparked, this co mmand p arks intensity at the current value. If the intensity for channel 2 is parked, this command un parks intensity . • [2] [Color P alette] [8] [ Park] [Enter] - parks the color for chan nel 2 in color palette 8.
238 Ion Operations Manual Park Values from the Park Display Y ou can park and unpar k channel p arameters o r addresses from the p ark display . Open the d isplay by pressing [Park] [Park] or [Blind] & [Park].
19 Creating and Using Effects 239 Chapter 19 Creating and Using Ef fects Effe cts are a meth od within Ion to provide dynamic , repetitive actio n to channels. This chapter explains the dif ferent types of effect s, and how to use them. This chapter contains the following sections: • About Effects .
240 Ion Operations Manual About Effects Effe cts are man ual control functions that can be applied to a channel p arameter and then included in cues or s ubmasters. Cues can co ntain both standard t ransitions fo r some chann els and parameters and effects for the same or othe r channels and paramete rs.
19 Creating and Using Effects 241 Effects Editor When viewing the effect list, the se lected ef fect is displayed in the CIA. The effect proper ties and attributes are shown in categorize d buttons in the CIA. T o change any property or attribute, press the corresponding button a nd enter dat a as required.
242 Ion Operations Manual Parameters This allows you to select w hich parameters will be involved in the selected effect, by default. By entering a value here, you do not nee d to specify the required p arameter when placing an effect on a channel group.
19 Creating and Using Effects 243 still running using the exit time. • {Fade by Rate} - decreases the rate of the effe ct as it exits. • {Fade by Size and Rate} - when the ef fected is exited, channe ls will stop runnin g the ef fect and return to their backg round state using th e exit time.
244 Ion Operations Manual Using Encoders with the Effect Editor When any ef fect is specified in the command line, the en coder LCD automatically rep aints to display the following properties: • Cyc.
19 Creating and Using Effects 245 Step Effects In step effect s, each step cont ains an on-sta te and an off- state. The on-st ate is the action the channels in the ste p should take when the step is active. The off-st ate is the action the channels in the step should take when the step is not active.
246 Ion Operations Manual Program a Step Effect Below is the process used to program th e effect i llustrated in the imag e above. For Example: To open the effects list press: • [Effect] [ Effect] Establish the number of the effect by pressing: • <Effect> [1] [En ter] The CIA will repaint with unpopulated fields for the new effect.
19 Creating and Using Effects 247 Delete a step T o delete a step from a step-based ef fect, specify the ef fect in the command line a nd press delete: • [Effect] [1] {Step} [4] [Delete] [Enter] [En.
248 Ion Operations Manual Absolute Effects Absolute ef fects are a listing of se quential actions th at channels are to t ake. They diff er from step effects in that there is n o on/off state, rather the y define prog ressive beh avior from o ne action, to the next, to the next, and so on.
19 Creating and Using Effects 249 Program an Absolute Effect Below is the process used to program th e effect i llustrated in the imag e above. For Example: To open the effects list press: • [Effect] [ Effect] Establish the number of the effect by pressing: • [Effect] [8] [Enter] The CIA will repaint with unpopulated fields for the new effe ct.
250 Ion Operations Manual Multiple In tensity HTP E ffects Multiple intensity HT P effects are either step or absolute effects running on HTP submasters or cue lists. For multiple intensity HTP ef fe cts to run correctly , they must be recorded and p layed back from diff erent sources.
19 Creating and Using Effects 251 Color Effects Color effect s impact only color p arameters. Hue and saturation of fsets can be used which are represented in the horizo ntal and ver tical axes of the graph in the ef fect s editor . The {Param eters} key within a color effect displa ys the various color mechanisms used in any p atched channels.
252 Ion Operations Manual Define a Pattern Shape Shapes can be defined for any relative effect (focus, colo r , or linear). T o define a shape, press th e {Edit} softkey beneath the p attern edit or . The sof tkeys will change to {Apply} , {Restore} , {Clear} .
19 Creating and Using Effects 253 Apply an Existing Effect Once an ef fect has been created, it will appear in the effects lis t. T o apply an existing effect, press: • [ Select Channels ] [Effect] .
254 Ion Operations Manual Effects on Submasters Channels running e ffect s can be loaded onto a submaster . Pressing the bump button of the submaster starts or stops the ef fect. For the submaster to control the rate and/o r size of the ef fect, it must be configured as an effect s submaster .
19 Creating and Using Effects 255 Delaying Effects A delay can be placed on an effect in a cue or submaster by using the syntax [Eff ect] [ n ] [Delay] [n] [Enter] . [ Effect] [ n ] [Delay] [Enter] remov es the delay . The Ef fect S t atus display has a delay colu mn to show when a delay ha s been applied to an ef fect.
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20 Storing and Using Submasters 257 Chapter 20 Storing and Using Submasters Faders, both virtual an d physical, can be assigned as submasters. This chapter expla ins how to assign and us e submasters on your Ion console . Y ou may also use submasters with Universal Fader Wings.
258 Ion Operations Manual About Submasters Submasters can store any p arameter dat a for channels. When storing from Live, Record Only and Record can both be used to determine what cont ent s are stored. Y ou can copy cues, presets, or palettes to a subma ster as well.
20 Storing and Using Submasters 259 Submasters can also be recorded using selective storing, which allows you to specify only the channels that you want stored. • [6] [Thru] [1] [0] [Record] [Sub ] [3] [Enter] - records only channels 6 through 10 to submaster 3.
260 Ion Operations Manual Intensity master When set to this fader type, th e slider will control intensity only . The bump bu tton can be used to preset (mark) non-inten sity paramete rs stored to the submaster . If the bump is not pressed before the slider is moved, the slider will also fade the non-intensity-pa rameters to their recorded values.
20 Storing and Using Submasters 261 Shield The content of a shielded submaster is automati cally made e xclusive and can't be controlled by anything ot her than t hat submas ter and park, including by manual control. Channels stored to shielded subm asters will display in yellow with a superscript ‘s’ bes ide it.
262 Ion Operations Manual Changing Fader Pages On Fader Wings The fader wing is pa ged using the [Fader Controls] button on the Ion conso le. Fader pages are delineated in 10 fader in crements. If you advance to th e next fad er page, your enti re fader wing array will advance by a total of 10 faders.
20 Storing and Using Submasters 263 Loading Submasters Submasters can be loade d with cues, presets, or palettes.Y ou can convert an empty fader to a submaster without configuring it in setup.
264 Ion Operations Manual Updating a Submaster It is possible to make ch anges to a submaster in live mode. [Up date] is used to store ch anges to a submaster . • [Update] [Sub] [5] [Enter] - updates sub 5 to include changes in live output only fo r channels already in s ubmaster 5.
20 Storing and Using Submasters 265 Using Bump Button T iming With Submasters Each submaster bump can have three dif ferent timing values: Up fade, Dwell, and Downfade (see below). The default timing is set so th at the bump functions as an “on” fla sh key for add itive submasters and an “off” flash key for inhibitive submasters.
266 Ion Operations Manual Submaster List Y ou can access the submaster list by pressi ng [Sub] [Sub] or through the br owser ( Record T arget List s>Submaster List>[Select ] ). The list view includes a list of all stored submas ters includ ing their label and all record able properties.
21 Using About 267 Chapter 21 Using About [About ] provides det ailed information regarding select ed element s. When opened, it appear s in the CIA and remains open until closed or until another action forces it to close. This chapter contains the following sections: • [About] .
268 Ion Operations Manual About [About] Pressing [About] puts the console in “about” m ode, which allo ws you to e xamine “abou t” information indefinitely , simply by select ing the element you are interested in. When in about mode, selecting a channel will reveal information about that channel.
21 Using About 269 [About] When [About] is pressed, the CIA present s the following information: • Channel count for the consol e • Software version • Copyright noti fications • Device name .
270 Ion Operations Manual Clicking on a CEM+ / CEM3 in the {About System} list will open the About Rack display , which shows the following info rmatio n about the rack: • Rack Name (displays as the.
21 Using About 271 {Moves} displays information that shows: • Parameters • Previous move in the cue list that currently has ownership • Value of the previous move (preset, palette, or absolute d.
272 Ion Operations Manual About Address Press [About] to put the CIA into “About” mode. When an addr ess is selected, the information below is displayed. Y ou can sele ct the informa tion you wish to view from the buttons located on the right side of the CIA.
21 Using About 273 {Dimmer Feedback} - appears when th e current address is p atched to a dimmer in an ETC Sensor rack with a CEM+ or CEM3. Sensor feedba ck must be enabled. See Sensor Feedback, p age 343 and Errors and W arnings, p age 86 for more information.
274 Ion Operations Manual {Device Det ails} - appears when the cur rent address is patched to a RDM de vice. RDM devices must be enabled through the ECU and di scovered throug h the patch. See RDM, page 343 , {Patch} Display and Settings, pag e 76 , and Errors and W arnings, page 86 .
21 Using About 275 About Cue The following information will be disp layed when a cue is selected: • the cue numbe r • timing data for the cue (including discrete timing) •f l a g s •a t t r i .
276 Ion Operations Manual About Curves When a curve is selected, the fo llowing information will be displayed: • curve num ber • the curve label (if any) • the channels that use the curve in pat.
22 Storing and Using Curves 277 Chapter 22 Storing and Using Curves A curve is a relationship between the tim ing of a f ade and the output level of a cue, cue p art or dimmer at each point of time durin g that fade.
278 Ion Operations Manual About Curves Y ou may app ly curves t o dimmers in patch. Curv es may als o be applie d to cues , to cue parts, and to scroller fans. When applied to a cu e, the curve imp acts only the intensit y moves in that cue. When applied to a cue part , the curve impact s all parame ter moves stored in that cue par t.
22 Storing and Using Curves 279 Creating and Editing Curves Creating a Curve When you have opened the curves display (see About Cur ves, page 278 ), you can select a curve or create a new curve b y pressing: • {Curve} [ x ] [Enter] If the curve is already stored, the content s are displayed in the CIA.
280 Ion Operations Manual Editing Curves Using the Keypad Once selected and displayed in the CIA, you can edit a curve from the keyp ad. Points are establishe d in increments of five. Y ou can add more points from the keypad. • [3] [At] [1] [Ente r] - adds control input point “3” and sets its curve level at 10%.
22 Storing and Using Curves 281 Applying a Curve To Channels In Patch Curves can be applied to any intensity p arameter in p atch. Once added, th e curve number appea rs in the channel’ s “Curve ” column of the patch disp lay . Pressing {Cur ve} in Patch>Attributes will display a list of available curves.
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23 Storing and Using Snapshots 283 Chapter 23 Storing and Using Snapshots Snapshots are record targets that store th e current s tate of the Ion c onsole and monitor configuration. These can th en be recalled to insta ntly reset the console and displays to the st ate stored in the snapshot.
284 Ion Operations Manual About Snapshots When you record a sna pshot, aspects of the Ion user-in terface, based on user-preferen ce, are stored so that you can re call them in the future. This allows you to bring the console back to a desired state qu ickly .
23 Storing and Using Snapshots 285 Recalling Snapshots Snapshot s can be recalled in the following ways: • from the keyp ad/command line - {Snap shot s} [5 ] [Enter] • from cues using the execut e.
286 Ion Operations Manual.
24 Storing and Using Macros 287 Chapter 24 Storing and Using Macros Ion provides you with the abilit y to record macros, which allo w you to compose a series of programming actions and be able to execute them la ter by recalling the macro. This chapter contains the following sections: • About Macros .
288 Ion Operations Manual About Macros Macros are comprised of an y series of button pres ses (both hard and softkeys), scre en commands and events . Ion provides you wit h the macro feature to simplify complex or repetitive console programming and ope rating tasks that you perfor m often.
24 Storing and Using Macros 289 Begin writing the sequence of button presses and event s for the macro record. When you have finished with the series of events and button presses, pre ss the [Learn] key again to exit macro learn mode .
290 Ion Operations Manual Macro Editor Display Macro editing is accomplished from the macro editor display . As an alternative to recording your macro in live, you may create it from this display instead. Open the macro editor display from the browser by navigating to Record T arget Lists > Macro Editor , then press [Select] .
24 Storing and Using Macros 291 While in the macro editor display , the following functions may be performed using the control keypad and sof tkeys: • [Label] - when a macro is selected and [Label] is pressed, the alphanumeric keypad will display on the CIA.
292 Ion Operations Manual Create a New Macro from the Display From the macr o editor display , enter any unr ecorded mac ro number from 1 to 10 00 and press [Enter] . Y our new macro number will display in the ma cro list in numerical order but will not have a label or any content s.
24 Storing and Using Macros 293 Edit an Existing Macro When you have created a macr o using macro learn mode from live or otherwise, you can edit the content of your macro b y removing or adding co mmands and special ma cro softkey functions (such as wait, loop, and so on).
294 Ion Operations Manual Play a Macro Y ou can play a macro from the command line, from the direct selects, run it fro m a linked cue, or from another macro. T o play macro 5 from the comma nd line press [Macro] [5] [Enter] . “Running Macro 5” displays above the command line in live while the m acro is running.
25 Using Magic Sheets 295 Chapter 25 Using Magic Sheets Magic Sheet s are user created custom inter active displays. This chapter contains the following sections: • About Magic Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .296 • Magic Sheet Display .
296 Ion Operations Manual About Magic Sheets Magic Sheets a re user created interactive displays that offe r customizable views for disp laying data and programming. Magic Shee ts are comprised of object s that are tied to show dat a, such as channels and p alettes.
25 Using Magic Sheets 297 Magic Sheet Display Y ou can first ope n the magic sheet display b y pressing [Displays] {Magic Sheet} [Enter] , or you can navigate with in the browser to Displays> Magic She et Display> new and press [Select] .
298 Ion Operations Manual Magic Sheet List Double pressing {Magic Sheet} or CTRL+S on an ex ternal keyboard will open the magic sheet list. The magic sheet list displays a list of all create d magic sheets, their labels, a nd how many views have been saved for each magic sheet.
25 Using Magic Sheets 299 Navigating a Magic Sheet Magic sheet s can be navigated using a mouse, a keyboard, a touchscreen, o r a multi-touch touchscreen. The drag and dr op function for placi ng object s is a single touch action or done using a mouse.
300 Ion Operations Manual Creating and Editing Magic Sheets Pressing the edit button on the ri ght hand side of the magic sheet display will open th e editing tools. The main area of the magic shee t will display a grid to aid with layout. The editing tools will be displayed on the right s ide of the m agic sheet.
25 Using Magic Sheets 301 Layout Tools The layout tools are divided into four ar eas: edit mode, zoom, alignment, and ordering. Edit Mode Clicking on the arrow will open the edit mode options, which include: • Grid Enabled - toggles between a gr id being displayed and no grid.
302 Ion Operations Manual Alignment Clicking on the alignment icon will open the alignment options, which include: • Create Array - allows you to create arrays of objects. After placing one object of your choice, click on {Create Array } to open an additional window for choosing wha t array type you want to use.
25 Using Magic Sheets 303 • Distribute V ertically - allows you to distribu te objects ve rtically at an equal distance ap art between two object s. Set the dist ance you would li ke by placing th e first and last object s.
304 Ion Operations Manual description of what they do. Settings for objec ts can be adjusted in the MS Object Properties area. Channel act s as a direct select for a channel. Group acts as a direct select for a group. Preset acts as a direct select for a preset.
25 Using Magic Sheets 305 Fixture Symbols From the second tab, fixture symbols can be placed on a magic sheet. The symbols can be tied to a channel number . Information about that channel can be displayed with the symbol, such as in tensity , FCB data, and error indicator s.
306 Ion Operations Manual Background Settings In the fourth tab, you can adjust the settings for th e background. Three options are available for background typ es; you can either use a solid color , a gradient of two colors, or a image. Solid When solid is selected, yo u w ill have the chance to select a color for the magic sheet background.
25 Using Magic Sheets 307 MS Object Properties Y ou can customize MS objects and fixture symbols in nu merous ways found in the MS Object Properties area. With an object selected, you can select options. The customizable options include: • Color - the object’s outline width, outline and fill colors can be adjusted here.
308 Ion Operations Manual The orientation of fields ar ound the object can be ad justed by pressing the field orientation icon. You can also choose to keep te xt uprigh t by pressing the icon to the righ t of the orientation icon. There are three op tions for orientation.
25 Using Magic Sheets 309 Examples of Magic Sheets The following are examples of magic sh eets created using th e magic sheet s feature. These examples use a variety of objects provided in th e software along with user-ge nerated image s.
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26 Virtual Media Server 311 Chapter 26 V irtual Media Server This chapter contains the following sections: • About Virtual Media Se rver . . . . . . . . . . . . . . . . . . . . . . . . . .312 • Pixel Mapping in a Multi-Console System . . . . . . .
312 Ion Operations Manual About V irtual Media Server The virtual me dia server feature of Ion is comp rised of two areas, the virtual media se rver and its virtual layers, and pixel map s.
26 Virtual Media Server 313 Options in this display include: • {Library(1-255)} - selects the library to import media. • {File(0-255)} - selects the file number . • {Reorder Libraries } - specify whether or not the library on the source device will be renumbered.
314 Ion Operations Manual Exporting Media Content There are t wo ways to export med ia. Those m ethods ar e: • Export Pixel Map Media - An automatic method fo r exporting media.
26 Virtual Media Server 315 Creating a Pixel Map A pixel map is a layout of fixtures onto a grid , which determines order of playback and how the media content will be interpre ted and outp utted to create the de sired image or effect.
316 Ion Operations Manual In the Pixel Map display , any nu meric entry is assumed to be a Pi xel Map. Each pixel map must have a unique number . T o create a pixel map, type in the number you want to assign to it and hit [Enter] . The virtual media server and la yer(s) need to be assign ed to the pixel map.
26 Virtual Media Server 317 Working with the Virtual Media Server Before you begin working with the Virtual Medi a Server , you will want to open the Pixel Map Preview display , Displa ys>Virtual Controls> Pixel Map Prev iew .
318 Ion Operations Manual • {Playback Mode 1 }: • {Display Cen tered} • {Display In Frame} • {Display Out Frame} • {Play Loop For ward} • {Play Loop Reve rse} • {Play Once Forwa rd} • {Play Once Rever se} • {Stop} • {Playback Sp eed} • {In Point} - determines where in the clip (frame number) you want to enter in.
26 Virtual Media Server 319 Mode Descripti on Result {Over} (Defaul t) T op layer blended with bottom layer {In} T op layer with op acity reduced by op acity of bottom layer {Out} T op layer with op a.
320 Ion Operations Manual {Subtract} T op and bottom layers color and op acity subtr acted from each other {Multiply} T op and bottom layers color and op acity mult iplied together {Screen} T op and b.
26 Virtual Media Server 321 {Darken} T op layer ’ s color merges with the bottom layer ’ s color , with the darker color winning {Dodge} Bottom layer ’ s color brightened to reflect top layer’.
322 Ion Operations Manual • {Library} - selects the image library . • {File} - select s the media file within the selected library . • {Mask On/Off} - masks takes a lower layer and a higher la yer , finds only th e non-transparent pixels they have in co mmon, and then displays the common pixels of the high er layer .
26 Virtual Media Server 323 Using Two Color Gradients For the ef fect s that use two color gradients (two color and perlin noise), there are several options for control of the gradient s.
324 Ion Operations Manual Pixel Mapping in a Multi-Console System When using file based media in a m ulti-consol e environment, the primar y console should be used as the ‘base’ media archive .
26 Virtual Media Server 325 S tep 9: In the Network Drives displa y , click the {Add} button . S tep 10: In the Add Network Drive dis play , choose a drive letter for {Local Drive} . S tep 1 1: Enter in the {Network Path} . The path name is listed next to the pr imary’s {Share Media Archive} ch eckbox.
326 Ion Operations Manual the current show file. • Import All Pixe l Map Media - This import fu nction should be used by the primary t o load the base media content and later to load media on the fly as required. This imp ort function provides more complex options, like targeting which Library and File the media dat a will be imported into.
27 Multiple Users 327 Chapter 27 Multiple Users Ion can be set to act as a s eparate user from othe r consoles on the Ion system, or it can be set to act as the same use r as anothe r console. This is done by changing the user ID. This chapter contains the following sections: • About User ID .
328 Ion Operations Manual About User ID When multiple users are on th e Eos Family network, they can all act as one combined user , as all separate users, o r any of the varying degrees between. Any Ion console, RPU, Eos console, R VI or client PC can be a sepa rate user on the Eos Family network.
28 Using Partitioned Control 329 Chapter 28 Using Partitioned Control Partitioned control allows disc rete control and programming of chan nels between multiple programmers. Partitions can re strict access to specific channels by a par ticular user . This chapter contains the following sections: • About Partitioned Control .
330 Ion Operations Manual About Partitioned Control When multiple programmer s are working on an Io n system, p artitioned control can be used to restrict a specific user ’s access to cert ain chan nels. This can help avoid overlapping control of channels by multiple program mers at once.
28 Using Partitioned Control 331 Creating New Partitions T o create a new partition, pre ss: • {Partition} [ x ] [Enter] - where “x” is a number that does not yet exist in the p artition list. This will create a new partition, high light it in the list, and (if partit ion is enabled) assign it as your par ti ti on .
332 Ion Operations Manual Using Partitions When part itions are enabled a nd a partitio n is selected, you ma y only record dat a for the chan nels included in the p artition, with th e exception of parking and unparking channe l parameters or playing back cues.
A Eos Configuration Utility 333 Appendix A Eos Configuration Utility Overview This appendix covers the Eos Configuration Utility (ECU) and its use. This is a component of th e Eos Lighting Control System and is used for both system configuration and p erforming basic level test functions of your Ion desk .
334 Ion Operations Manual Eos Configuration Utility Reference Y ou can force the desk to boot into the utility inst ead of the main desk application. During the boot process, a countdown timer will appear .
A Eos Configuration Utility 335 Client A device set to client mode can act as a remote controller or remote video station for a system. A client device cannot output to the lighting system. O nly a primary or backup processor can do this. User ID dete rmines som e interactio n between the client a nd the prima ry desk.
336 Ion Operations Manual General Settings Device Name This specifies the name the Ion desk will use to iden tify itself on the netwo rk to other devices. Examples might be Booth Desk and T ech T able. Time The time the desk is using. This can be set ma nually (direct dat a-entry) or via SNTP (Simple Network T ime Protoco l) ti me se rvice.
A Eos Configuration Utility 337 Keyboard Allows you to select the languag e for the alpha numeric keyboa rd within Ion. A wide variety of keyboards are supported. The keyb oard can also be changed in th e application when the virtual keyboard is open.
338 Ion Operations Manual Calibrate ETC External Touchscreens Allows you to calibrate an ETC tou chscreen. With the touchscreen connected, press the {Calibrate ETC External T ouchscreen} . The first display will have you touch various parts of the display to make sure the cursor follows your finger and the second will have you touch some target s.
A Eos Configuration Utility 339 • {Color Depth} - sets how many colors will be displayed. • {Refresh Rate} - sets the number of times in a second the monitor refreshes. • {Orient ation} - sets the monitor layout. • {Apply} - will save and use your settings.
340 Ion Operations Manual Network Settings Local Area Connection These are the settings that deter mine the method to ge t an IP address and/or the actual IP address information that Io n uses for network communication. Status This reports if the por t is “Online” (c onfigured, c onnected to a n etwork and o perational) .
A Eos Configuration Utility 341 Subnet Mask If DHCP is disabled , you set the Ion subnet mask here. This is a static setting and will remain set until changed by a user .
342 Ion Operations Manual Output Protocols This is for selecting which protoc ols the desk will output and which on es are included in the default. sACN This sets the control pr iority for sACN data from this desk. The valid range for this setting is 1 (lowest) to 200 (highest).
A Eos Configuration Utility 343 Backup Automatically Takes Control Switches to the backup automatically if the primary should go of fline. Allowed Output Addresses A range or ranges of addr esses that can be assigned to limit the n umber of output addr esses.
344 Ion Operations Manual DHCP Service All settings in this section require a reboot of the desk before they will take ef fect. If this section is grayed out, or you are unable to change any settings, you don ’t have Net3 Services installed on your desk.
A Eos Configuration Utility 345 Time Service (SNTP) Clicking in the enable box will start the SNTP (Simple Network Time Protocol) service. Y ou determine if the service is running as a client (rec eiving time m essages) o r as a serve r (sending time message s) during the installation proc ess.
346 Ion Operations Manual Maintenance and Diagnostics Deep Clear {Deep Clear ...} functions in much the same way that New does from the File menu or Reset System does from the Clear men u (both are foun d within the browse r). A deep clear is automatically performed when ne w soft ware is installed.
A Eos Configuration Utility 347 Save Logs... Clicking on the {Save Logs...} button displays a dialog box prompting you to save the desk log files for troubleshooting pur poses. By clicking on the { Advanced} button, you can sele ct or deselect any of the various individual log files to be save d.
348 Ion Operations Manual Upgrade I/O Firmware {Upgrade I/O Firmware} is used to upgrade the firmware in th e desk’s I/O car d. When you first open the I/O Downloader , it will look for the conn ected console. This may take a second or two. Once the console is found, the downloader will search for the needed files.
A Eos Configuration Utility 349 Firmware Update The firmware upda te window will display any detected device s that use firmware and may require an update. W ith the de vice selected , if an update is availabl e, the {U p date} button will be highlighted in yellow .
350 Ion Operations Manual Face Panel Test Face Panel T est p rovides a way to ve rify the functi onal state of all of the keys, encoders and sliders on the Ion desk. The screens ar e very straight forw ard. For field dia gnostic s, you shouldn’t need more than the sections of Ion Keyboard.
A Eos Configuration Utility 351 Buttons RPU Face Panel Buttons This area is for configuring the buttons on the front of a RPU or RVI. Clicking on a button will open a dialog window for selecting what type of button, macro, hardkey , or none, you wish to assign.
352 Ion Operations Manual Show Control Gateway Group IDs Allows you to set the group number for the MIDI In and MIDI Out ports. Group numbers can be from 1-32. Default for both ports is 1. Contact Closure (remote trigger connector) Allows you to set the Group and Addr ess In values for the remote trigger input on the back of Io n.
B Facepanel Shortcuts 353 Appendix B Facepanel Shortcuts Overview The following is a list of button pus hes: single, maint ained, or co mbined. It is highly recomme nded that you read and familiari ze yourself with this list. For keyboard shortcut s, see the Eos Family v2.
354 Ion Operations Manual Operations • [At] [Enter] - removes move informa tion from selec ted channel/parame ters. If done in live, posts the value f rom the pr evious cue ( numeric) manually . If done in b lind, allows the value from the previous cue to track in.
B Facepanel Shortcuts 355 • [Record] [Record] - post s ‘record only’ to the comma nd line. • [Shift] & [Fader Page] – decrement s the fader page b y 1.
356 Ion Operations Manual.
C Multi-console and Synchronized Backup 357 Appendix C Multi-console and Synchronized Backup Overview This appendix outlin es the procedures requir ed to use multiple Eos Family control devices ( such.
358 Ion Operations Manual • User - A user is an Ion defined by a user ID. If it has a unique user ID, the Ion will operate separate from othe r Ion devices on the network, but would still track show data. If it shares a user ID, Ion will synchronize with like IDs.
C Multi-console and Synchronized Backup 359 Network Type This setting adjusts the timeout pe riod before a backup device will t ake control from the master . • S tandard - Af ter five seconds of no response from the master , the backup will assume the master has disconnected and will then take control.
360 Ion Operations Manual User ID and mult i-console features Set in Setup (see {Displays}, page 107 ), User ID is an Ion/Eos-specific identifier that can be set uniquely for ea ch Ion device or can be shared between multiple devices allowing for shared dat a between consoles.
C Multi-console and Synchronized Backup 361 Synchronized Backup Once you have changed settings to facilitate a multi-console system on the network, you may activate synchronized backup to ensure show dat a security .
362 Ion Operations Manual In the CIA you will see the curr ent status of the backup. If the primary goes offline for an y reason, the backup will automatically takeover as the master if backup auto swit ch has been enabled , See “Backup Automatically T akes Control” on page 343.
C Multi-console and Synchronized Backup 363 Backup Scenarios Console and console T wo consoles can be used to provide ba ckup. Ei ther can be configured as the primary or th e backup. If the primary console fails , the second console will take cont rol with full show data intact.
364 Ion Operations Manual Remote Software Installation Within a multi-console system, you can no w remotely install software to all devices. In the ECU, go to Setting> General> Automa tically Update Sof tware to enable. Once enabled, the devices can be remotely updat ed with the next ve rs ion of software.
C Multi-console and Synchronized Backup 365 Mirror Mode Mirror Mode is used to mirror the displays of ano ther device. When a device is in mirror mode, the only action allowed from that device is pa ging via the page keys and shut down /start up. When a device in mirror m ode pages, it also pages the h ost.
366 Ion Operations Manual The CIA will open on monitor 1. The CIA on the devi ce in mirror mode c a n be locked open or closed. When left unlocked, the CIA will exp and and close as normal.
D Using the RPU and RVI 367 Appendix D Using the RPU and R VI This appendix outlin es the setup and co nfiguration of your Ion Remote Processor Unit (RPU) , Remote Video Interface 3 (RVI3) , a nd Remote Vid eo Interface (R VI) . RPU Overview The Ion RPU can be used as a primary , backup, or client proc essor in an Eo s Family system.
368 Ion Operations Manual Remote Processor Unit (RPU) Hardware Setup Rear Panel Step 1: Attach the appro priate IEC power cord to the power connector. S tep 2: Connect any monitors to the proper po rts on the back of the RPU. S tep 3: Connect the USB mouse and keyboard to th e USB connectors.
D Using the RPU and RVI 369 Front Panel Step 1: Press the soft power switch to activate the RPU (check rear panel to ensure po wer is connected and hard powe r switch is on). S tep 2: The backlit indicators will identify the operati ng status (master , ba ckup, client, and so on) of the unit.
370 Ion Operations Manual Software Configuration Settings for the RPU can be altered in the Eos Co nfiguration Utility (ECU). The 20 buttons on the front panel of the RPU are configura ble from the {RPU} section of the ECU. To configure the RPU but tons: Step 1: In the Ion browser, select File >Exit and confirm the selectio n.
D Using the RPU and RVI 371 Basic Use Guidelines Displays The RPU can be used with either one or two DVI monitors, or one VGA and one DVI. Y ou can collapse or expand the CIA on the displays by engaging the scroll lo ck and pressing F5 .
372 Ion Operations Manual R VI3 and R VI Overview The RVI functions as a remote user interface to access and modify the content s of an entire Ion show file.
D Using the RPU and RVI 373 Front Panel Step 1: Press the soft power switch to ac tivate the RVI 3 (check rear panel to ensur e power is connected and hard powe r switch is on). S tep 2: Backlit indicators identify the operating st atus (clien t, offline, in sync) of the unit.
374 Ion Operations Manual Hardware Setup Rear Panel Step 1: Attach the appro priate IEC power cord to the power connector, then to the IEC receptacle. S tep 2: Connect any monitors to the prope r ports on the back of the R VI. S tep 3: Connect the USB mouse and keyboard to th e USB connectors.
D Using the RPU and RVI 375 Front Panel • Press the soft power switch to activate the RVI (check rear panel to ensure power is connected and ha rd power switch is on). • Backlit indicators identify the o perating status ( master , backu p, client, and so on) of the unit.
376 Ion Operations Manual To configure the RVI but tons: Step 1: In the browser, select File>Exit and confirm the se lection. Ion will close and you will enter the Ion welc ome screen. S tep 2: Click on the {Set tings} button. This will open the ECU.
E Remote Control 377 Appendix E Remote Control Remotes Overview Three different remotes are availa ble for controlling Ion; the phone remote, the radio focus remote (RFR), and the iRFR/aRFR. Phone Remote The phone remote a llows for remote control of the Ion console by using a wireless phon e.
378 Ion Operations Manual Radio Focus Remote (RFR) The Net3 Radio Fo cus Remote (RFR) pr ovides remote access to frequently used console features such as dimmer and channel checks as well as update and r ecord functions.
E Remote Control 379 Base Station Receiver The receiver includes a USB type B co nnector and an Ethernet con nector (IEEE 802.3af) on the front of the unit for connection to the console (USB) or to a .
380 Ion Operations Manual Change Frequency and ID Setting A network ID is a separate digit al channel on a si ngle high freque ncy (HF) setting. Changing an ID setting from the default “1” is useful when mult iple systems are ut ilizing the same freq uency .
E Remote Control 381 Basic Use Guidelines Keypad Function The keypad illuminates while the keys are in use and remains illumina ted while the unit is transmitting data. After a key is released, the ke ypad will dim the backlight until the next button press or transmission.
382 Ion Operations Manual Recharge the Handheld Battery A battery level indicato r is found in the upper right co rner of the handheld LCD. When the b attery is near to a complete drain, the indicator will flash. When charging , the indicator will depict increasing power to ve rify that it is charging.
E Remote Control 383 RFR Operation Modes The Ion RFR defaults to openin g in Channel Ch eck mode the first time. The next t ime it is connected, the RFR will return to the last mode it was in.
384 Ion Operations Manual Live Mode Live mode is used for modifying levels and recording or updating cues. This mode is intende d to allow you to make basic adjustment s to show dat a. Buttons and soft keys function as they do within Eos/Ion. The command line is displaye d in the LCD to verify the commands you enter .
E Remote Control 385 Playback Mode Softkeys The following sof tkeys are available in playback mode: •S u b • Load Q • Stop/Bk •O u t • Goto Q •G o {Sub} is used to set the level of a submaster . • {Sub} [5] [@] [7] [Ente r] - sets submaste r 5 to 70%.
386 Ion Operations Manual Patch Mode In patch mode, the LCD displays the channel, address and type for th e currently selected channel(s). Softkeys The following softkeys are av ailable in patch mode: •A d d r e s s •A •B •/ • Fixture Controls (shown as: FixCtrl) {Address} allows you to change the ad dress of the selected channel.
E Remote Control 387 T echnical Specifications Handheld Transmitter Base Station Receiver Output U.S.A. - Default HF:1 (2.410 MHz) with 1 1 additional HF: channels availa ble (2.410 - 2.465 GHz). 99 groups availa ble per channel. Antenna - Helical, fixed.
388 Ion Operations Manual iRFR The iRFR is a software applicatio n that runs on an Apple iPhon e® or iPod T o uch. The application can be downloaded from the App le Application S tore, sear ch for iRFR. The iRFR of fers the same functionality of the RFR.
F Universal Fader Wings 389 Appendix F Universal Fader Wings Overview Universal fader wings can be used in conjunction with your Ion co nsole to facilit ate the use of submasters and playba cks. The win gs are avail able in 2x10 or 2x20 or 1x20 configuration s.
390 Ion Operations Manual Attach Universal Fader Wings Step 1: Using a #1 Phillips head screwdriver, on the underside of the wing(s) remove the two screws securing the bumpers that will be re moved from the approp riate side or sides of the wings. The bumpers will be removed in a later step.
F Universal Fader Wings 391 then press down gently on the right wing until it is fully seated. This should be a smooth connection but may requ ire a little force. S tep 6: Repeat above procedure to connect ano ther wing to the righ t end of the pair , if desired.
392 Ion Operations Manual User Guidelines for Fader Wings Fader Wing Interaction With Ion 1x20 When connected with a USB cable, the 1 x 20 will au tomatically be populate d with the faders 1-20. Any other fader wings will then be p opulated with succes sive fader pages.
F Universal Fader Wings 393 Using the Buttons Each fader is equipped with two buttons beneath the potentiom eter . When used with submasters, the bottom button is the bump key .
394 Ion Operations Manual Using the Faders When the page is changed, the fader wing LCD will display informat ion for any mapped submaster or loaded playback. Un mapped faders will disp lay no info rmation. Submaster LEDs will illuminate in th e color of the new submaster l oaded on the page (green for additive and red for inhi bitive).
395 Index Symbols -% . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 +% . . . . . . . . . . . . . . . . . . . . . . . . . . 126 A about about . . . . . . . . . . . . . . . . . . . . . 268 channel . . . . . . . . . . . . . . . . 2 70, 272 cue .
396 Ion Operations Manual C calibrate scroller . . . . . . . . . . . . . . . . . 72 capture . . . . . . . . . . . . . . . . . . . . . . . 2 33 Central Informat ion Area (CIA) . . . . . . 22 browser . . . . . . . . . . . . . . . . . . . . 22 favorite display .
397 {edit} . . . . . . . . . . . . . . . . . . . . . . 210 {HTP/LTP} . . . . . . . . . . . . . . . . . 209 {independent} . . . . . . . . . . . . . . . 209 {Solo Mode} . . . . . . . . . . . . . . . . 210 opening . . . . . . . . . . . . . . . . . . . 208 cue lists {assert} & {load} .
398 Ion Operations Manual applying to channels in patch . . . . . . . 281 to cues . . . . . . . . . . . . . . . . . 281 creating . . . . . . . . . . . . . . . . . . . 279 editing . . . . . . . . . . . . . . . . . . . . . 280 scroller fan . . . . . . .
399 from group list ind ex . . . . . . 136 groups in live . . . . . . . . . . . . . . . 135 macros . . . . . . . . . . . . . . . . . . . . 293 palettes in blind . . . . . . . . . . . . . 147 palettes in live . . . . . . . . . . . . . . 146 palettes in spreadshee t view .
400 Ion Operations Manual assigning . . . . . . . . . . . . . . . 220 virtual See Slider module . . . . . . . 25 fan . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 file create new show . . . . . . . . . . . . . 50 filters about . . . . . . .
401 from encoders . . . . . . . . . . . . . . 120 import ASCII . . . . . . . . . . . . . . . . . . . . . . 57 custom fixture . . . . . . . . . . . . . . . . 9 2 Lightwright . . . . . . . . . . . . . . . . . . 57 show file . . . . . . . . . . . . . . .
402 Ion Operations Manual playing . . . . . . . . . . . . . . . . . . . . 294 stopping . . . . . . . . . . . . . . . . . . . 294 storing in live . . . . . . . . . . . . . . . 2 88 using {Learn} . . . . . . . . . . . . . . . 2 88 magic sheets about . .
403 moving displays . . . . . . . . . . . . . . . . . 29 Moving Light Control . . . . . . . . . . . . . . 46 moving lights display conventions . . . . . . . . . . . 31 patching . . . . . . . . . . . . . . . . . . . . 75 multiconsole . . . . . . . . . .
404 Ion Operations Manual selective storing using {Record} . . . . . . . . . . . 143 storing . . . . . . . . . . . . . . . . . . . . 142 using {Record only} . . . . . . . 143 using {Record} . . . . . . . . . . . 142 types of . . . . . . . . . . . . . .
405 preheat cue flag . . . . . . . . . . . . . . . . . . . . 177 in patch . . . . . . . . . . . . . . . . . . . . . 78 presets about . . . . . . . . . . . . . . . . . . . . . 151 absolute . . . . . . . . . . . . . . . . . . . 153 deleting . . . . . . .
406 Ion Operations Manual record filter s storing data with . . . . . . . . . . . . . 2 01 referenced marks . . . . . . . . . . . . . . . 193 setting flags . . . . . . . . . . . . . . . . 193 timing . . . . . . . . . . . . . . . . . . . . . 1 97 register your Ion .
407 fader configu ration . . . . . . . . . 98 SMPTE . . . . . . . . . . . . . . . . . . . . 100 show contro l configure ports . . . . . . . . . . . . . . 352 settings . . . . . . . . . . . . . . . . . . . . 100 show control See also the Eos Fam ily Show Control User Guide show file create .
408 Ion Operations Manual synchronized backup . . . . . . . . . . . . 361 setup . . . . . . . . . . . . . . . . . . . . . 361 syntax structure . . . . . . . . . . . . . . . . . . . . . 4 using enter . . . . . . . . . . . . . . . . . . . 5 system using about .
409 virtual media server . . . . . . . . . . . . . 312 media content . . . . . . . . . . . . . . . 312 patching . . . . . . . . . . . . . . . . . . . 314 pixel map . . . . . . . . . . . . . . . . . . 315 pixel mapping in a multi-console system . . . .
410 Ion Operations Manual.
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An important point after buying a device ION Ion (or even before the purchase) is to read its user manual. We should do this for several simple reasons:
If you have not bought ION Ion yet, this is a good time to familiarize yourself with the basic data on the product. First of all view first pages of the manual, you can find above. You should find there the most important technical data ION Ion - thus you can check whether the hardware meets your expectations. When delving into next pages of the user manual, ION Ion you will learn all the available features of the product, as well as information on its operation. The information that you get ION Ion will certainly help you make a decision on the purchase.
If you already are a holder of ION Ion, but have not read the manual yet, you should do it for the reasons described above. You will learn then if you properly used the available features, and whether you have not made any mistakes, which can shorten the lifetime ION Ion.
However, one of the most important roles played by the user manual is to help in solving problems with ION Ion. Almost always you will find there Troubleshooting, which are the most frequently occurring failures and malfunctions of the device ION Ion along with tips on how to solve them. Even if you fail to solve the problem, the manual will show you a further procedure – contact to the customer service center or the nearest service center